![]() ![]() (Once again without that period there) They also have a google Chrome app too but for me, the chrome store is down right now so i can't get it. Click on that and then click the color you want to make transparent (normally white but maybe you have different colored backgrounds, which is perfectly fine ) *Note the color you want to make transparent, will transparentize every speck of that color, so if you want a little white in your actual image, then put a little bit of gray in there so it isn't white* When you are done, drag the picture straight out of lunapic and drag it onto your desktop, it should look like this: blahblahblahblah.gif the blahblahblahblah will be a bunch of numbers.ģ) When you get rid of the white (or green or blue or whatever color) background, you then need to go to a website called. When the image is done loading, click on the edit tab and down at the very bottom of that menu you will see another button that says transparent. (don't put the period there :P ) Upload the image using the little browse button. ![]() ![]() (Making it so that you dont see your computer background just your spritesheet you (or someone else >:) ) have made.Ģ) Go to. Then take a screenshot of your sprite sheet and crop it out. Make sure it is in grid form so it has rows and columns. This can consist of buttons for levels, animations, or whatever. You can use what ever you like though, from GIMP to Photoshop. GAMESALAD OR CORONA MACI think it is about $25 on the mac app store. GAMESALAD OR CORONA HOW TOHow many of you all have been stuck with that terrifying white background behind your image and don't know how to get rid of it? Well, today I am going to show you how to quickly split images and clear those white backgrounds using two free to use websites. Hello fellow game designers! Have you ever been tired of cropping out images, one by one, from a sprite sheet? I know I have. If I have to replace every actor (and thus all the rules attached), I might as well scrap the whole project, so I hope that isn't the case.Īny insight to these would be greatly appreciated. I've poured many months into my app prior to this requirement, so I was told by someone that if I simply double (to the exact pixel) each image (hopefully they don't become too distorted) and overwrite the file in GS, I don't have to manually replace every actor I have already placed. Secondly, I wanted to make sure that I'm on the right track. For one, I can't even figure out how to use it (where the option is, etc). The only alternative I can think of.not that it's a better one at all.would be to use attributes in place of every, single table cell I am trying to reference.Ģ) I'm having a huge issue with resolution independence. Assuming that tables of this magnitude work fine within GS, my question is if someone could give me some examples and/or post a template showing me how I could use table cell values as rule conditions. I've been told that GS doesn't exactly work well with this type of app.after the fact, so I would like some veterans to weigh in on this one, please. ![]() I've taken a hiatus from development for the past couple months for a few reasons, but now that I'm getting back into the action, I wanted to see if I could get a couple of bones thrown my way.ġ) My app uses a few very large tables roughly 500 cells each in total (only one or two at a time determined by difficulty chosen). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |